Jeroen Van den Bosch
 

Recent Work:

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Design Principles behind VU: a VR+Blockchain MMORPG under development

In this video I talk about some of the design that went into creating the prototype for this ambitious title (still under development)

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Design Principles behind The Grand Canyon VR Experience

In this video I take a deep dive into the design process for the first Virtual Reality title I designed: The Grand Canyon VR Experience.

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Previous Design Documents:

High Level Concept Design   This is a high level concept design for a Virtual Reality Game Zombies! The goal was to come up with a very atmospheric game that is super easy to get into and features intuitive fun interactions that highlight the power of room scale tracking in VR.

High Level Concept Design

This is a high level concept design for a Virtual Reality Game Zombies! The goal was to come up with a very atmospheric game that is super easy to get into and features intuitive fun interactions that highlight the power of room scale tracking in VR.

Full Design Document   This is a full design document I did for Appstract who wanted to combine their love for sport and puzzle games into a fun mobile game for phones and tablets.

Full Design Document

This is a full design document I did for Appstract who wanted to combine their love for sport and puzzle games into a fun mobile game for phones and tablets.

Story Quest Design   This is a concept design for a chain of story quests in a VR MMORPG game.

Story Quest Design

This is a concept design for a chain of story quests in a VR MMORPG game.